Second round-up of reviews for the demo of Remothered: Tormented Fathers

Remothered: Tormented Fathers gets its first hand-on
May 5, 2017
Interview with Luca Balboni, soundtrack composer of Tormented Fathers
May 15, 2017
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Second round-up of reviews for the demo of Remothered: Tormented Fathers

As you already know, the press is starting to try the first playable demo of “Remothered: Tormented Fathers”. So far, the coverage has been very good and, of course, we’re excited about these first positive impressions! You can read the first reviews by clicking here!

In the meantime, more and more professionals are trying the alpha demo of the game… What do they think about it? We’ve made a recap for you!

“Remothered seems really well done. Unreal Engine is there and you can notice it – the graphic designers did a great job, as they set up a series of convincing and highly-detailed environments, either considering the objects that compose the scenes and the lighting system, which contribute to create a sinister atmosphere. You can tell that, from a visual point of view, Remothered can stand up to endeavors coming from more known teams. We’ve also appreciated the overall fluidity, which is very high also when playing with the highest level of graphical detail. […] This demo of Remothered: Tormented Fathers really impressed us. This is the typical game that looks attractive, but you don’t have great expectations on because you really want to like it: however, after playing it, it really wins you over because it seems it can actually give you something more. We suggest you to write this name down, because if you love horror games, Remothered: Tormented Fathers will be your hidden gem.” (source)

“With a third person perspective, the title lets us play the game of the cat and the mouse in a more sophisticated way, if compared to the indie games we’re used to play recently. […] From a technical standpoint, the title is well optimized. Keeping in mind that the demo represents a development alpha build, the graphics really shine. The artistic direction is magical and it’s the main responsible of the atmosphere, as well as the level of detail of the environment and the carefully reproduced play of lights and shadows. […] A more strategical and less linear alternative to the disposable and ephemeral horror games that we’ve been playing over the last few years. We would like to see more of that!”

Survival Horror Downloads (source)

“We’ve seen love and respect for this particular game genre. Our exploration inside the manor has been characterized by an atmosphere of relentless tension. […] Remothered brings a touch of innovation by showing a remarkable technique, which you don’t see very often within an indie game. […] We’ve also appreciated the cinematic feel of some sequences, with refined and dramatic frames. […] We are impressed by what we’ve seen: Remothered is dense of that rarefied atmosphere with a constant suspense that is healthy for horror games. In order to increase the interest around the project, we’d also want to point out that the main theme of the game has been written by Nobuko Toda.”

GameSurf (source)

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